Tuesday, 13 January 2009

Scripting 2 Final Blog

When it comes down to producing a large piece of work for any of my modules, I have got into the habit of leaving it to the last minute. With the final piece of work for the scripting module, this habit continued. With out a shadow of a doubt me and Shen left it too late. All the ideas we had where thrown out of the window just to produce a piece of work which met the required standard. I know I have got to get more consistent with my work load and spread it out across weeks rather than days.

All though we did rush it in the end we both worked well together and worked equally to produce the final piece. Shen is a motivated guy and defiantly lifted my sprits once or twice when the chips were down.

At one point in creating the piece I decided to copy and paste are scene manager out of the level to make it easier to test the pop up targets. I will never do this again, as the scene manager deletes all the actions and scenes with in it if coped from one map to another. I only found this out 3 hours before the deadline, safe to say it made for an exiting finish.

If I was to do the module again I would start the project much early, so that any problems could be ironed out way before the dead line. Also I now know how to script and use the editor in a much more effective way, so second time round i am sure it would be allot easier.

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